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Geometry Regents Study Guide — EXPANDED EDITION

11 Units · Beginner-Friendly Notes · Step-by-Step Worked Examples · Interactive Quiz + Flashcards · Authentic Jan 2026 Regents Exam · Saved Progress

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The building blocks
Geometry starts with three undefined terms — point, line, and plane. You can't define them with simpler words; you just describe them.
  • Point: an exact location, no size. Named with a capital letter (point A).
  • Line: straight, goes forever in both directions, no thickness. Named by two points with a double arrow, like ↔AB, or a lowercase letter.
  • Plane: a flat surface that extends forever in all directions (like an endless tabletop).
  • Collinear points lie on the same line. Coplanar points lie on the same plane.
  • Line segment AB (written ̅AB): a piece of a line with two endpoints. It HAS length.
  • Ray AB (→AB): starts at endpoint A and goes forever through B. Order matters: ray AB ≠ ray BA.
Measuring segments
A segment has a definite length. If a point is between two others, the small pieces add up to the whole.
  • Segment Addition Postulate: if B is between A and C, then AB + BC = AC.
  • Midpoint: the point that splits a segment into two equal halves (AM = MB).
  • A segment bisector is any line, ray, or segment that passes through the midpoint.
  • Congruent segments (≅) have equal length. Equal numbers describe measures; congruent describes the figures.
Types of angles
An angle is formed by two rays sharing an endpoint (the vertex). Measured in degrees (°).
  • Acute: between 0° and 90°. Right: exactly 90° (square corner). Obtuse: between 90° and 180°. Straight: exactly 180°.
  • Angle Addition Postulate: if ray BD is inside ∠ABC, then m∠ABD + m∠DBC = m∠ABC.
  • An angle bisector cuts an angle into two equal angles.
  • Congruent angles have equal measure.
Angle pair relationships
These pairs show up constantly on the Regents. Learn the words and what equation each gives you.
  • Complementary angles: two angles that add to 90°.
  • Supplementary angles: two angles that add to 180°.
  • Linear pair: two adjacent angles that form a straight line → they are supplementary (add to 180°).
  • Vertical angles: the opposite angles formed by two crossing lines → they are ALWAYS congruent (equal).
  • Adjacent angles share a vertex and a side but no interior points.
“Complementary” = 90° (Corner). “Supplementary” = 180° (Straight). Mixing these up is the #1 beginner error.
Vertical angles are EQUAL, not supplementary. Don't set them equal to 180°.
Ray AB and ray BA are different rays — the first letter is always the starting point.
Complementary: x + y = 90°
Supplementary / Linear pair: x + y = 180°
Vertical angles: ∠1 = ∠3 (congruent)
Segment Addition: AB + BC = AC
Diagram
∠1∠2∠3∠4

Two intersecting lines: ∠1 & ∠3 are vertical (equal); ∠1 & ∠2 form a linear pair (sum 180°).

The setup
When one line (a transversal) crosses two parallel lines, it makes 8 angles. Knowing which pairs are equal and which add to 180° lets you solve for almost anything.
  • Parallel lines (∥) never meet and have the same slope.
  • A transversal is a line that crosses two or more other lines.
  • “Interior” angles are between the two parallel lines; “exterior” angles are outside them.
Equal angle pairs (congruent)
When the two lines are parallel, these pairs are CONGRUENT (set them equal to each other).
  • Corresponding angles: same position at each intersection (e.g., both top-right) → congruent.
  • Alternate interior angles: between the lines, on opposite sides of the transversal → congruent.
  • Alternate exterior angles: outside the lines, on opposite sides → congruent.
Supplementary angle pairs
Some pairs add up to 180° instead of being equal.
  • Co-interior (same-side interior / consecutive interior) angles: between the lines, same side of the transversal → supplementary (add to 180°).
  • Co-exterior (same-side exterior) angles: outside the lines, same side → supplementary.
  • Tip: if two angles look about the same size, they're probably equal; if one looks big and one small, they probably add to 180°.
Working backward
You can also use these rules to PROVE two lines are parallel.
  • If corresponding angles are congruent, the lines are parallel.
  • If alternate interior angles are congruent, the lines are parallel.
  • If same-side interior angles are supplementary, the lines are parallel.
Only use these rules when the lines are PARALLEL. If they're not parallel, none of the pairs are equal.
Same-side interior angles are SUPPLEMENTARY (180°), not congruent — a very common slip.
“Big angle = small angle” is impossible; equal pairs are both big or both small.
Corresponding ≅, Alternate interior ≅, Alternate exterior ≅
Same-side interior: x + y = 180°
Parallel lines have equal slopes
Diagram
132456

A transversal crossing parallel lines. Alternate interior angles (3 & 6) are equal; same-side interior (3 & 5) sum to 180°.

Classifying triangles
Triangles are named two ways: by their sides and by their angles.
  • By sides: scalene (no equal sides), isosceles (2 equal sides), equilateral (all 3 equal).
  • By angles: acute (all < 90°), right (one 90°), obtuse (one > 90°), equiangular (all 60°).
  • Equilateral triangles are also equiangular — every angle is 60°.
Angle sum & exterior angle
Two rules unlock most triangle problems.
  • Triangle Angle-Sum: the three interior angles always add to 180°.
  • Exterior Angle Theorem: an exterior angle equals the SUM of the two non-adjacent (remote) interior angles.
  • A right triangle's two acute angles are complementary (they add to 90°).
Isosceles triangle theorem
Isosceles triangles have a built-in symmetry that the Regents loves to test.
  • Base Angles Theorem: if two sides are congruent, the angles opposite them are congruent.
  • The converse is also true: equal base angles → equal sides.
  • The altitude from the apex of an isosceles triangle bisects the base and the apex angle.
Triangle inequalities
These decide whether a triangle can even exist and which side/angle is biggest.
  • Triangle Inequality: the sum of any two sides must be GREATER than the third side.
  • The largest angle is opposite the longest side; the smallest angle is opposite the shortest side.
  • Quick test for three lengths: add the two smallest — if that sum beats the largest, a triangle is possible.
Special segments & centers
Four special lines create four special centers (good vocabulary for Regents).
  • Median: connects a vertex to the midpoint of the opposite side. The 3 medians meet at the centroid.
  • The centroid divides each median 2:1 (vertex-to-centroid is twice centroid-to-midpoint). It is the balance point.
  • Altitude: perpendicular from a vertex to the opposite side. The 3 altitudes meet at the orthocenter.
  • Perpendicular bisectors meet at the circumcenter (equidistant from the 3 vertices).
  • Angle bisectors meet at the incenter (equidistant from the 3 sides).
Exterior angle = SUM of the two far angles, NOT 180 minus one angle (though that also works via the linear pair).
Three lengths like 3, 4, 8 cannot form a triangle because 3 + 4 = 7 < 8.
Median goes to a midpoint; altitude makes a right angle — don't confuse them.
Interior angles: A + B + C = 180°
Exterior angle = sum of 2 remote interior angles
Triangle Inequality: a + b > c (for all three)
Centroid divides median 2 : 1
Diagram
cabd

Triangle interior angles always add to 180°. The exterior angle (d) equals a + b.

What congruent means
Two triangles are congruent if they are exactly the same size and shape — you could slide/flip/turn one onto the other perfectly.
  • Congruent triangles have all corresponding sides equal and all corresponding angles equal (CPCTC).
  • Order matters in naming: △ABC ≅ △DEF means A↔D, B↔E, C↔F.
  • CPCTC = “Corresponding Parts of Congruent Triangles are Congruent” — used AFTER you prove triangles congruent to get one more equal part.
The five shortcuts
You don't need all six parts. Any one of these five combinations guarantees congruence.
  • SSS — three pairs of sides.
  • SAS — two sides and the angle BETWEEN them (included angle).
  • ASA — two angles and the side BETWEEN them (included side).
  • AAS — two angles and a non-included side.
  • HL — (right triangles only) hypotenuse and one leg.
  • NOT valid: SSA and AAA. AAA only proves SIMILAR, not congruent.
Reasons used in proofs
Proofs are just a chain of true statements, each with a reason. These reasons appear over and over.
  • Reflexive Property: a side or angle shared by both triangles is congruent to itself.
  • Vertical angles are congruent.
  • Alternate interior angles congruent (when lines are parallel).
  • Midpoint gives two congruent segments; bisector gives two congruent angles.
  • Definition of perpendicular gives right angles, which are all congruent.
Strategy for a proof
A reliable game plan for two-column or paragraph proofs.
  • 1. Mark the diagram with everything the ‘Given’ tells you.
  • 2. Look for free information: shared sides (reflexive), vertical angles, parallel-line angle pairs.
  • 3. Decide which shortcut (SSS/SAS/ASA/AAS/HL) you can reach.
  • 4. State the triangles congruent, then use CPCTC if the question asks for a specific side or angle.
SSA and AAA are NOT congruence shortcuts. Watch for the angle being in the wrong place (not included).
You can only use CPCTC AFTER proving the triangles congruent — never before.
Name corresponding vertices in matching order or your CPCTC pairs will be wrong.
Valid: SSS, SAS, ASA, AAS, HL
Invalid: SSA, AAA (AAA → similar only)
CPCTC used only AFTER congruence is proven
Diagram

Matching tick marks show corresponding congruent parts. Here two sides match (SAS needs the angle BETWEEN them; the shared side gives Reflexive).

What similar means
Similar figures (~) have the same shape but not necessarily the same size — like a photo and its enlargement.
  • Corresponding angles are EQUAL; corresponding sides are PROPORTIONAL (same ratio).
  • That common ratio is the scale factor (k).
  • Congruent is the special case of similar where k = 1.
Proving triangles similar
Fewer parts are needed than for congruence.
  • AA — two pairs of equal angles (most common on the Regents).
  • SAS~ — two pairs of proportional sides with the included angle equal.
  • SSS~ — all three pairs of sides proportional.
  • A line parallel to one side of a triangle cuts the other two sides proportionally (Side-Splitter Theorem).
Scale factor effects
When a figure is scaled by k, length, area, and volume change by different powers of k. This is heavily tested.
  • Lengths (sides, perimeter) scale by k.
  • Areas (and surface areas) scale by k².
  • Volumes scale by k³.
  • Example: if a model is 3× bigger in length, its area is 9× and its volume is 27×.
Right-triangle similarity
Dropping an altitude to the hypotenuse of a right triangle creates two smaller triangles similar to the original — this gives the ‘geometric mean’ relationships.
  • The altitude to the hypotenuse is the geometric mean of the two hypotenuse pieces: h = √(p·q).
  • Each leg is the geometric mean of the whole hypotenuse and the segment next to it.
  • Set up these as proportions: short/long = long/whole.
Areas scale by k² and volumes by k³ — a frequent Regents trap is using k for all three.
In a proportion, keep corresponding parts in the same order (big-over-small on both sides).
AA needs two angles; one equal angle is not enough.
Similar: angles equal, sides in ratio k
Perimeter ratio = k, Area ratio = k², Volume ratio = k³
Geometric mean: altitude = √(p·q)
a/b = c/d ↔ ad = bc (cross-multiply)
Diagram
BDEACBD/BA = BE/BC = DE/AC = k

DE ∥ AC creates a smaller similar triangle: every length in △BDE is k times △BAC. Lengths scale by k, areas by k², volumes by k³.

Pythagorean Theorem
In any RIGHT triangle, the square of the hypotenuse equals the sum of the squares of the legs.
  • a² + b² = c², where c is the hypotenuse (the side opposite the right angle — always the longest side).
  • Use it to find a missing side when you know the other two.
  • Pythagorean triples to recognize: 3-4-5, 5-12-13, 8-15-17, 7-24-25 (and their multiples like 6-8-10).
The trig ratios (SOH-CAH-TOA)
In a right triangle, the ratios of the sides depend only on the acute angle. These three ratios are your tools.
  • sin(θ) = Opposite / Hypotenuse (SOH).
  • cos(θ) = Adjacent / Hypotenuse (CAH).
  • tan(θ) = Opposite / Adjacent (TOA).
  • ‘Opposite’ and ‘adjacent’ are relative to the angle you're using; the hypotenuse never changes.
Finding sides vs. angles
Pick your move based on what's missing.
  • Missing a SIDE and you know an angle: set up sin/cos/tan and solve.
  • Missing an ANGLE and you know two sides: use the inverse (sin⁻¹, cos⁻¹, tan⁻¹).
  • Make sure your calculator is in DEGREE mode for the Regents.
Co-function & special right triangles
Two extra facts save time and appear on the exam.
  • Co-function relationship: sin(x) = cos(90° − x). The sine of an angle equals the cosine of its complement.
  • 45-45-90 triangle: legs are equal; hypotenuse = leg · √2.
  • 30-60-90 triangle: sides are in ratio 1 : √3 : 2 (short leg : long leg : hypotenuse).
  • Angle of elevation/depression: the angle up to (or down to) an object, measured from the horizontal.
Pythagorean Theorem ONLY works in right triangles.
The hypotenuse is opposite the right angle and is always the longest side — don't plug a leg in as c.
To find an angle you need the INVERSE trig button (sin⁻¹), not sin. Calculator must be in degree mode.
a² + b² = c²
sin = O/H, cos = A/H, tan = O/A
sin(x) = cos(90° − x)
45-45-90: 1 : 1 : √2 · 30-60-90: 1 : √3 : 2
Diagram
b (opp)a (adj)c (hyp)θ

Right triangle: a² + b² = c². For angle θ: sin = opp/hyp, cos = adj/hyp, tan = opp/adj.

Polygon angle sums
A polygon is a closed figure made of straight sides. The number of sides (n) controls its angle totals.
  • Sum of INTERIOR angles = (n − 2) · 180°. (Triangle 180°, quadrilateral 360°, pentagon 540°…)
  • Sum of EXTERIOR angles of ANY polygon = 360° (always, no matter how many sides).
  • Regular polygon (all sides and angles equal): each interior angle = (n−2)·180 ⁄ n; each exterior angle = 360 ⁄ n.
The quadrilateral family
Quadrilaterals form a ‘family tree.’ Each special type inherits the properties above it and adds its own.
  • Parallelogram: both pairs of opposite sides parallel. Opposite sides ≅, opposite angles ≅, consecutive angles supplementary, diagonals BISECT each other.
  • Rectangle: a parallelogram with 4 right angles. Adds: diagonals are CONGRUENT.
  • Rhombus: a parallelogram with 4 ≅ sides. Adds: diagonals are PERPENDICULAR and bisect the angles.
  • Square: both a rectangle and a rhombus — has ALL of their properties.
  • Trapezoid: exactly one pair of parallel sides (the bases). Isosceles trapezoid: legs ≅, base angles ≅, diagonals ≅.
Proving a quadrilateral's type (coordinate)
On the Regents you often must PROVE what kind of quadrilateral a set of points makes, using coordinate tools.
  • Show sides parallel → equal SLOPES.
  • Show sides/diagonals congruent → equal DISTANCE (length).
  • Show right angles or a rhombus → slopes are NEGATIVE RECIPROCALS (perpendicular).
  • Parallelogram: opposite sides equal slope (or diagonals share a midpoint).
  • Rectangle: parallelogram + one right angle (perpendicular adjacent sides).
  • Rhombus: parallelogram + perpendicular diagonals (or 4 equal sides).
A square is a special rectangle AND a special rhombus — it satisfies every parallelogram property.
Exterior angles of any polygon always sum to 360°, not (n−2)·180°.
Trapezoid diagonals do NOT bisect each other (only parallelograms do).
Interior sum = (n − 2) · 180°
Exterior sum = 360° (always)
Regular interior angle = (n−2)·180 ⁄ n
Parallelogram diagonals bisect each other
Diagram
ParallelogramRectangleRhombusSquare+ 4 right angles+ 4 ≅ sides

The quadrilateral family: each arrow adds properties. A square inherits EVERYTHING from both the rectangle and the rhombus.

Parts of a circle
Learn the vocabulary first — most circle questions are about naming and relating these parts.
  • Radius: center to edge. Diameter: edge to edge through center (= 2 · radius). Chord: any segment with both endpoints on the circle.
  • Tangent: a line touching the circle at exactly one point (it is perpendicular to the radius at that point).
  • Secant: a line that cuts through the circle at two points.
  • Arc: part of the circle's edge. A central angle equals the measure of its intercepted arc.
Angle theorems
Where the vertex of an angle sits (center, on the circle, inside, or outside) decides the formula.
  • Central angle (vertex at center) = its intercepted arc.
  • Inscribed angle (vertex ON the circle) = HALF its intercepted arc.
  • An inscribed angle in a semicircle is a right angle (90°).
  • Inscribed angles that intercept the SAME arc are congruent.
  • Two chords crossing INSIDE: angle = half the SUM of the two intercepted arcs.
  • Two secants/tangents meeting OUTSIDE: angle = half the DIFFERENCE of the intercepted arcs.
Segment length relationships
When chords, secants, or tangents meet, the pieces multiply in predictable ways.
  • Two chords intersecting inside: (part)(part) = (part)(part).
  • Two secants from an outside point: (whole)(outside) = (whole)(outside).
  • Tangent-secant: tangent² = (whole secant)(outside part).
Arc length, sectors & equations
Circles connect to algebra through area, arc length, and the circle equation.
  • Circumference C = 2πr = πd. Area A = πr².
  • Arc length = (central angle ⁄ 360) · 2πr. Sector area = (central angle ⁄ 360) · πr².
  • Radian measure: arc length = r · θ (θ in radians). A full circle = 2π radians = 360°.
  • Equation of a circle: (x − h)² + (y − k)² = r², with center (h, k) and radius r.
  • To find the center/radius from a messy equation, COMPLETE THE SQUARE.
Inscribed angle = HALF the arc; central angle = the WHOLE arc. Mixing these is extremely common.
In the circle equation the center is (h, k) with MINUS signs: (x−h)²+(y−k)² means a +3 inside is center −3.
Inside vertex → SUM of arcs; outside vertex → DIFFERENCE of arcs.
C = 2πr · A = πr²
Inscribed angle = ½ arc · Central angle = arc
Arc length = (n ⁄ 360)·2πr · Sector = (n ⁄ 360)·πr²
Circle: (x − h)² + (y − k)² = r²
Diagram
centercentralinscribed

Inscribed angle = ½ its arc. Central angle = the full arc. An angle in a semicircle is 90°.

The three core formulas
Almost every coordinate problem uses distance, midpoint, or slope. Memorize all three.
  • Distance (length of a segment): d = √[(x₂−x₁)² + (y₂−y₁)²] — it's just the Pythagorean Theorem.
  • Midpoint (the middle point): M = ( (x₁+x₂)⁄2 , (y₁+y₂)⁄2 ) — average the x's and the y's.
  • Slope (steepness): m = (y₂−y₁) ⁄ (x₂−x₁) = rise ⁄ run.
Slope and parallel/perpendicular
Slope is how you test whether lines are parallel or perpendicular on a grid.
  • Parallel lines: SAME slope.
  • Perpendicular lines: slopes are NEGATIVE RECIPROCALS (multiply to −1). Example: 2 and −½.
  • Horizontal line: slope 0. Vertical line: slope undefined.
Equations of lines
Two main forms; pick whichever fits the given information.
  • Slope-intercept: y = mx + b (m = slope, b = y-intercept).
  • Point-slope: y − y₁ = m(x − x₁) (great when you have a point and a slope).
  • To write a perpendicular line through a point: flip-and-negate the slope, then use point-slope.
Partitioning a segment
Finding a point that divides a segment in a given ratio is a guaranteed Regents skill.
  • To divide segment from A to B in ratio a:b, move a ⁄ (a+b) of the way from A to B.
  • Point = ( x₁ + (a ⁄ (a+b))(x₂−x₁) , y₁ + (a ⁄ (a+b))(y₂−y₁) ).
  • The midpoint is just the special 1:1 case.
  • Direction matters — partition from the FIRST named point toward the second.
Distance needs the square root — don't stop at the squared value.
Perpendicular slope is the negative RECIPROCAL: for 3⁄4 it's −4⁄3, not −3⁄4.
For partition ratio a:b, use the fraction a⁄(a+b), and start at the correct endpoint.
Distance = √[(x₂−x₁)² + (y₂−y₁)²]
Midpoint = ((x₁+x₂)⁄2 , (y₁+y₂)⁄2)
Slope m = (y₂−y₁)⁄(x₂−x₁)
⊥ slopes multiply to −1 · ∥ slopes equal
Diagram
(x₁,y₁)(x₂,y₂)run (Δx)rise (Δy)

On the coordinate plane: distance = √[(Δx)²+(Δy)²], slope = rise/run, midpoint = average of coordinates.

Rigid motions (isometries)
A rigid motion slides, flips, or turns a figure WITHOUT changing its size or shape. The image is congruent to the original.
  • Translation: a slide. (x, y) → (x + a, y + b). Every point moves the same distance and direction.
  • Reflection: a flip over a line. Over x-axis: (x, y)→(x, −y). Over y-axis: (x, y)→(−x, y). Over y = x: (x, y)→(y, x).
  • Rotation: a turn about a center point. 90° CCW about origin: (x, y)→(−y, x). 180°: (x, y)→(−x, −y). 270° CCW: (x, y)→(y, −x).
  • Rigid motions PRESERVE distance, angle measure, parallelism, and area (everything but position).
Dilations
A dilation is the ONLY common transformation that changes size — it stretches or shrinks from a center point.
  • Centered at origin with scale factor k: (x, y) → (kx, ky).
  • k > 1 enlarges; 0 < k < 1 shrinks. The image is SIMILAR (same shape) but not congruent (unless k = 1).
  • A dilation preserves angle measure and maps a line to a parallel line (unless the line passes through the center).
  • Lengths multiply by k; areas multiply by k².
Symmetry & composition
Extra ideas the Regents tests around transformations.
  • Line symmetry: a figure maps onto itself across a line of reflection.
  • Rotational symmetry: a figure maps onto itself after a turn of less than 360°.
  • A composition is doing one transformation then another; a glide reflection = translation + reflection.
  • Two figures are congruent if a sequence of rigid motions maps one to the other; similar if rigid motions + a dilation do.
Constructions (compass & straightedge)
Constructions use only a compass and straightedge — no measuring. Know what each construction produces.
  • Copy a segment / copy an angle: reproduce a length or angle exactly with arcs.
  • Perpendicular bisector: equal arcs from both endpoints; the crossing points define a line that is perpendicular AND passes through the midpoint.
  • Angle bisector: an arc from the vertex, then equal arcs from the two crossings, to split an angle in half.
  • Equilateral triangle: two arcs of the same radius from each endpoint of a segment.
  • Constructions rely on the fact that all radii drawn with the same compass setting are EQUAL.
Only DILATIONS change size; translations, reflections, and rotations keep the figure congruent.
Memorize rotation rules by quadrant signs: 90° CCW (x,y)→(−y,x), 180° (x,y)→(−x,−y).
A dilation with k=2 doubles lengths but quadruples (×4) the area.
Translation: (x,y)→(x+a, y+b)
Reflect x-axis: (x,−y) · y-axis: (−x,y) · y=x: (y,x)
Rotate 90°CCW: (−y,x) · 180°: (−x,−y) · 270°CCW: (y,−x)
Dilation k about origin: (kx, ky)
Diagram
P (x, y)(x, −y) over x-axis(−x, y) over y-axis(−x, −y) 180°

One point, three images: reflections keep one coordinate, 180° negates both. Memorize by the quadrant the image lands in.

Volume formulas
Volume is the space inside a 3-D solid, measured in cubic units. ‘B’ means the area of the base.
  • Prism or cylinder (same all the way up): V = B · h (base area × height). Cylinder base = πr², so V = πr²h.
  • Pyramid or cone (comes to a point): V = ⅓ · B · h. Cone: V = ⅓πr²h.
  • Sphere: V = (4 ⁄ 3)πr³.
  • A pyramid/cone is exactly ⅓ of the prism/cylinder with the same base and height.
Surface area
Surface area is the total area of all the outside faces (the ‘wrapping paper’), in square units.
  • Add up the area of every face. For a prism: 2 bases + the lateral (side) area.
  • Cylinder: 2πr² (two circles) + 2πrh (the wrapped-around rectangle).
  • Sphere surface area = 4πr².
  • Lateral area excludes the base(s); total surface area includes them.
Cross-sections & rotations
The Regents asks what 2-D shape you get when you slice a solid, or spin a flat shape.
  • A cross-section is the 2-D shape formed when a plane slices through a solid.
  • Slicing a cylinder parallel to its base → a circle; perpendicular (vertical) → a rectangle.
  • Rotating a 2-D shape around an axis sweeps out a 3-D solid: a rectangle → cylinder; a right triangle → cone; a semicircle → sphere.
Density & modeling
Density problems combine volume with a rate — they are common ‘real-world’ Regents questions.
  • Density = mass ⁄ volume. Rearranged: mass = density × volume.
  • Population density = people ⁄ area. Cost problems: cost = volume × price-per-unit-volume.
  • Step 1: find the volume (or area). Step 2: multiply or divide by the given rate.
  • Watch units — convert feet/inches or grams/kilograms so they match before computing.
Pyramids and cones need the ⅓ — forgetting it is the most common volume error.
Volume uses CUBIC units (cm³); surface area uses SQUARE units (cm²).
In a cone/pyramid, the slant height and the vertical height are different — surface area uses slant height, volume uses vertical height.
Prism/Cylinder: V = Bh (cyl = πr²h)
Pyramid/Cone: V = ⅓Bh (cone = ⅓πr²h)
Sphere: V = 4⁄3 πr³ · SA = 4πr²
Density = mass ⁄ volume
Diagram
cone: ⅓πr²hcylinder: πr²h

A cone (or pyramid) is exactly ⅓ of the cylinder (or prism) with the same base and height.

Term
Definition
Click card to flip · Rate yourself to track weak cards
Quick ways to lock in the facts you keep forgetting. Read the big trick, then the small note tells you what it unlocks. Say them out loud — silly is memorable.

📐 Trigonometry

SOH-CAH-TOA
Sin=Opp/Hyp · Cos=Adj/Hyp · Tan=Opp/Adj. Say: “Some Old Hippie Caught Another Hippie Tripping On Acid.”
“Co” = Complementary
Cosine & sine are cofunctions: sin(x)=cos(90−x). When you see cos = sin, the two angles ADD to 90.
Side? sin/cos/tan. Angle? hit the −1
Looking for a missing SIDE → use sin/cos/tan. Looking for a missing ANGLE → use sin⁻¹/cos⁻¹/tan⁻¹.
Hyp is always across from the 90°
The hypotenuse faces the right angle and is the longest side — never plug it in as a leg.

⭕ Circle Angles — “Where’s the vertex?”

Center = Whole, On = Half
Vertex at the center → angle = the whole arc. Vertex on the circle (inscribed) → HALF the arc.
IN you ADD, OUT you SUBTRACT
Vertex inside (two chords) → ½(arc + arc). Vertex outside (secants/tangents) → ½(big arc − small arc).
Diameter = right angle
An angle inscribed in a semicircle (its arc is a diameter) is always 90°.
Tangent & radius hold hands at 90°
A tangent line is perpendicular to the radius at the point it touches.

🥧 Area, Circumference & Volume

“Cherry Pie Delicious, Apple Pies Are 2”
C=πd (Cherry Pie Delicious) and A=πr² (Apple Pies Are r-squared).
Pointy solids get a THIRD
Cones & pyramids come to a point → V = Bh. Flat-topped prisms & cylinders → V = Bh (no third).
“Four-thirds pi r cubed”
Sphere volume = 4⁄3 πr³. Sphere surface = 4πr². (Volume is the one with the cube.)
Volume is CUBIC, area is SQUARE
Answer in cm³ for volume, cm² for surface area — match the unit to the dimension.

🔄 Transformations

Reflect over an axis → that letter STAYS
Over the x-axis: x stays, y flips → (x, −y). Over the y-axis: y stays, x flips → (−x, y).
y = x → just SWAP
Reflecting over y = x swaps the coordinates: (x, y) → (y, x).
180° → negate BOTH
Rotate 180°: (x, y) → (−x, −y). For 90° CCW: swap then negate the new first number → (−y, x).
Slide–Flip–Turn keep size; Dilation changes it
Translations, reflections, rotations are rigid (congruent). Only a dilation resizes (similar).

📊 Lines & Coordinate Geometry

Slope = “rise over run”
m = change in y ÷ change in x. The y’s go on top.
Perpendicular? “Flip it & switch the sign”
Negative reciprocal: 2 → −½, and ¾ → −4/3. Parallel lines just keep the SAME slope.
Midpoint = “average the points”
Average the x’s and average the y’s. (Distance = secretly the Pythagorean theorem.)
Circle: opposite signs inside
(x−h)²+(y−k)²=r². The center flips the signs: (x−2)²+(y+3)² → center (2, −3).

✅ Triangle Congruence & Similarity

No “Donkey Theorem” (no ASS)
Valid: SSS, SAS, ASA, AAS, HL. SSA doesn’t work — and reversed it spells the donkey. Avoid it.
AAA = “All Angles → just Similar”
Three equal angles prove SIMILAR (same shape), not congruent (same size).
CPCTC = the “after” move
Only use CPCTC AFTER you’ve proven two triangles congruent, to grab one more equal part.
Add a dimension, add a power
Scale factor k: lengths ×k, area ×k², volume ×k³.

⬛ Quadrilaterals & Polygons

A square is BOTH
A square is a rectangle AND a rhombus, so it has every property of both.
Rhombus = X (perpendicular)
Rhombus diagonals cross at 90° (and bisect the angles). Rectangle diagonals are equal in length.
Exteriors always lap the track = 360°
The exterior angles of ANY polygon add to 360°. Interior sum = (n − 2)·180°.
Triangle inequality: shorts beat the long
The two shortest sides must add to MORE than the longest, or the triangle can’t close.

⚡ Fast Facts to Memorize Cold

30-60-90 = 1 : √3 : 2
Short : long : hyp. Hyp is double the short leg. 45-45-90 = 1 : 1 : √2 (legs equal).
Triples: 3-4-5, 5-12-13, 8-15-17
Memorize these right-triangle sets (and their multiples like 6-8-10) to skip the Pythagorean work.
Centroid is 2/3 from the vertex
It cuts each median 2:1 (the bigger piece touches the vertex).
D = M / V triangle
Density = Mass ÷ Volume. Cover the one you want: M = D·V, V = M ÷ D.
Carry onto itself = 360 ÷ n
A regular n-gon maps onto itself every 360/n°. Hexagon = 60°, octagon = 45°.
Trapezoid median = average of bases
Midsegment = ½(base₁ + base₂).

⭐ Facts You Must Know Cold

Carry onto itself
regular n-gon: 360 ⁄ n°
Trapezoid median
½(base₁ + base₂)
Cofunctions
sin x = cos(90° − x)
Leg geom. mean
leg² = (hyp)(adjacent segment)
Altitude geom. mean
alt = √(seg₁ · seg₂)
Cavalieri
same height + cross-sections ⇒ same volume
Dilate a line
slope kept; off-center ⇒ parallel image
Centroid
divides each median 2 : 1
SAS Area
½ · a · b · sin(C)

⭕ Circle Segment & Angle Rules (must-know)

SituationRule
Central angle= intercepted arc
Inscribed angle= ½ intercepted arc
Inscribed in a semicircle= 90° (subtends a diameter)
Tangent–chord angle= ½ intercepted arc
Cyclic quadrilateralopposite angles are supplementary
Two chords meet insideangle = ½(sum of arcs); (part)(part) = (part)(part)
Two secants meet outsideangle = ½(difference of arcs); (whole)(ext) = (whole)(ext)
Tangent + secanttangent² = (whole secant)(external part)
Tangent & radiusmeet at 90° at the point of tangency
⊥ from center to a chordbisects the chord and its arc

✏️ Constructions You Must Know

📐 Area & Perimeter Formulas

Triangle Area
A = ½ b h
Rectangle Area
A = l w
Parallelogram
A = b h
Trapezoid
A = ½ (b₁ + b₂) h
Circle Area
A = π r²
Circumference
C = 2π r = π d
Regular Polygon
A = ½ a P (apothem × perimeter)
Equilateral △
A = (√3 ⁄ 4) s²

🧊 Surface Area & Volume

Prism / Cylinder V
V = B h (cyl: πr²h)
Pyramid / Cone V
V = ⅓ B h (cone: ⅓πr²h)
Sphere Volume
V = 4⁄3 π r³
Cube Volume
V = s³
Cylinder SA
2πr² + 2πr h
Sphere SA
4π r²
Density
D = mass ⁄ volume
Pop. Density
people ⁄ area

📊 Coordinate Geometry (memorize these 3)

Distance
√[(x₂−x₁)² + (y₂−y₁)²]
Midpoint
((x₁+x₂)⁄2 , (y₁+y₂)⁄2)
Slope
(y₂−y₁) ⁄ (x₂−x₁)
Slope-Intercept
y = m x + b
Point-Slope
y − y₁ = m(x − x₁)
Parallel slopes
equal (m₁ = m₂)
Perpendicular slopes
negative reciprocals (m₁·m₂ = −1)
Circle
(x−h)² + (y−k)² = r²

📏 Right Triangle Trig

Pythagorean
a² + b² = c²
sin (SOH)
Opposite ⁄ Hypotenuse
cos (CAH)
Adjacent ⁄ Hypotenuse
tan (TOA)
Opposite ⁄ Adjacent
Find an angle
use sin⁻¹, cos⁻¹, tan⁻¹
Co-function
sin x = cos(90° − x)

📐 Special Right Triangles

TriangleSide RatioRule
45-45-901 : 1 : √2hypotenuse = leg · √2
30-60-901 : √3 : 2short leg : long leg : hypotenuse

⭕ Circle Angle Rules (where is the vertex?)

Vertex locationAngle equals…
At the CENTER (central angle)the whole intercepted arc
ON the circle (inscribed angle)½ the intercepted arc
INSIDE (two chords cross)½ the SUM of the two arcs
OUTSIDE (secants/tangents)½ the DIFFERENCE of the arcs
Inscribed in a semicircle90° (right angle)

🔄 Transformation Rules (about the origin)

TransformationRule (x, y) →Size?
Translation(x + a, y + b)same
Reflect over x-axis(x, −y)same
Reflect over y-axis(−x, y)same
Reflect over y = x(y, x)same
Rotate 90° CCW(−y, x)same
Rotate 180°(−x, −y)same
Rotate 270° CCW(y, −x)same
Dilation (factor k)(kx, ky)CHANGES

⬡ Polygon Angle Sums

PolygonSides (n)Interior Sum (n−2)·180°Each angle if regular
Triangle3180°60°
Quadrilateral4360°90°
Pentagon5540°108°
Hexagon6720°120°
Octagon81080°135°

Exterior angles of ANY polygon always add to 360°. Each exterior of a regular n-gon = 360 ⁄ n.

✅ Triangle Congruence vs. Similarity

📋 Quadrilateral Family Properties

ShapeKey diagonal / side facts
Parallelogramopp sides ∥ & ≅; diagonals bisect each other
Rectangleparallelogram + 4 right angles + ≅ diagonals
Rhombusparallelogram + 4 ≅ sides + ⊥ diagonals
Squarerectangle AND rhombus (all properties)
Isosceles Trapezoid1 pair ∥ sides; ≅ legs; ≅ diagonals; ≅ base angles
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